The Commander version in Green Tea AI 0.47 ( not inculed Darka commader )
Son : High Templar Nightmare : => going to High Templar as soon as possible
Viet: Dark Templar => You will see he will send Dark Templar to attack your worker if you don't have any detect yet.
Khanh : Fast Collossi => Yes, a lot of Collossi, but maybe it only have one, the trick is he using sentry to multiple them to scared you

Hai : Void Ray + Carrier => he maybe the only commander that use total air.
Duy: Immortal + HighTemplar, while the immortal is tend to mineral cost, the High Templar tend to gas cost so this mix is good, Immortal will focus on larger unit like Thor, Collosus, Ultralisk, while High Templar using to kill group of enemy ( Marine, Zergling, ... etc )
Quyen : A complete Robotic user, Collosus and Immortal
Nguyem : Immortal and Carrier, she trying to be in between ground and air unit.
Terran:
Black Reaper: the same at the previous version but build reaper a little faster, I try the 8 barracks but it complete fail, not enough defend. Have making it attack the drone but it won't move after that. So let it default by bombing building only.
White Banshee: the only different to previous version is having cloak enough.
Grey Tanker : Faster Tanks, spend all his gas early on tank research, you will see a couple about 3 - 4 tanks at beginning.
Yellow Battle Cruiser : try this, but it lack of strength because he must have a huge amount of resources, not to mention the slow build time, but i still add to making fun anyway.
Red Thor : This commander have a favour of Thor Units, and having Strike Cannon "Researched" too.
_ The Protoss commander have opening build depend on the opponent. Try using Zergling rush, you will see they build forge first, but when you expand fast, expect 3 gate from them.
_ The Terran Commander using the same opening. having Command Center at the 15, that when the barracks finish. They easily beating by rush, because not yet walling, they will try to block out but usually block by the 4 depot above and one more bunker ( still very silly). Ofcourse when fighting Protoss, they will build Ghost for sure.
@ Shadow, for you to test easier:
AISetDifficulty(player, c_diffLimitAPM, true); To make the AI scout, you will find in the Trigger folder 3 file
Zerg.galaxy,
Terran.galaxy,
Protoss.galaxy, find the line
AISetFlag(player, e_flagsScouting, false);
Set it to true
AISetFlag(player, e_flagsScouting, true);
In these file you can modify to play with specific General too, for example:
if ( rnd == 1) // Black Reaper
{ AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }
else if ( rnd == 2) // Grey Tanker
{ AISetMainState(player, e_mainState_OpenGnd1, e_mainSubState_Unset); }
else if ( rnd == 3) // White Banshee
{ AISetMainState(player, e_mainState_OpenGnd2, e_mainSubState_Unset); }
you can modified all to OpenGrn0 to play with Black Reaper only
if ( rnd == 1) // Black Reaper
{ AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }
else if ( rnd == 2) // Grey Tanker
{ AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }
else if ( rnd == 3) // White Banshee
{ AISetMainState(player, e_mainState_OpenGnd0, e_mainSubState_Unset); }