Thanks for the hard work making this AI.
Ok, i only register to give my feedback:
Terran:
-The AI build 2 barracks, 1 with tech add-on and 1 with "nothing" so they spam Marines and Marauders, please add a Reactor add-on to the second barrack so they can spam faster.
-This also aplies to the seconds paterns attacks they build a third barrack and buil 2 reactors add-ons on them(that's ok), but then they build 2 Factory, 1 with a tech add-on, and again 1 without anything, so they only spam tanks with the tech'd one, build a tech addon in both of them.
-Some variation of the second "tech phase" is that it builds 1 or 2 factory without addon, and then build a starport and start spamming vikings, the problem again is that it has NO add-on, it should again have a Reactor for the spamming.
Zerg:
-This has a BIG BIG BIG flaw in the AI, the zergs should build a Second Hatchery, JUST after the first Rush, and a queen for this Hatchery, after the third attack it also need to build an expansion (or a third hatchery and a queen). it always should have access to massive amounts of larvas.
-The best Zerg Unit is still the Hydralisk, and a combo of roaches and Hydras is really REALLY difficult to stop, keep that in mind for the second phase of attacks.
-The zerg AI never EVER upgrade his armor, it should build 2 (not 1,2!!!) evolution chambers, and start evolving armor->ranged->meele.(Roaches and hydras use ranged attacks).
Protoss:
-When building stalkers the ai should also build Sentinels(2 or 3), the barrier of the sentinels is a basic support ability and make a very big difference.
Ok, i only register to give my feedback:
Terran:
-The AI build 2 barracks, 1 with tech add-on and 1 with "nothing" so they spam Marines and Marauders, please add a Reactor add-on to the second barrack so they can spam faster.
-This also aplies to the seconds paterns attacks they build a third barrack and buil 2 reactors add-ons on them(that's ok), but then they build 2 Factory, 1 with a tech add-on, and again 1 without anything, so they only spam tanks with the tech'd one, build a tech addon in both of them.
-Some variation of the second "tech phase" is that it builds 1 or 2 factory without addon, and then build a starport and start spamming vikings, the problem again is that it has NO add-on, it should again have a Reactor for the spamming.
Zerg:
-This has a BIG BIG BIG flaw in the AI, the zergs should build a Second Hatchery, JUST after the first Rush, and a queen for this Hatchery, after the third attack it also need to build an expansion (or a third hatchery and a queen). it always should have access to massive amounts of larvas.
-The best Zerg Unit is still the Hydralisk, and a combo of roaches and Hydras is really REALLY difficult to stop, keep that in mind for the second phase of attacks.
-The zerg AI never EVER upgrade his armor, it should build 2 (not 1,2!!!) evolution chambers, and start evolving armor->ranged->meele.(Roaches and hydras use ranged attacks).
Protoss:
-When building stalkers the ai should also build Sentinels(2 or 3), the barrier of the sentinels is a basic support ability and make a very big difference.