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Messages - Bodzilla

#1
Quote from: turdburgler on March 06, 2010, 08:16:06 AM
Feedback seems to be around 50/50.

Half love it, half think it's too easy. To the second half, you guys have to realise, you're playing against what we've only been working on for a week, it's not going to be great against your walls, or your cheese. It might not ever be, we can only play with what Blizzard have given us and it's really not that much.

As far as countering goes, we are yet to find a foolproof method, we tried to offset that in this version by giving the AI a mix of units in his attacks. As well as making him build a good amount of AA in his bases. But it seems from feedback you're not happy with it.

v6.1 will come this weekend with the build orders fixed and a few other fixes I didn't get around to doing late late night.
it's very good as is its just they dont seem to build speciality units against air assaults.
I'd see attacks and 90% of the attackers had ground only attacks.




i think i've said attack far too much lol.
but yeah
A couple collosus a heap of immortals and only 1 or 2 stalkers.
sitting ducks against air attacks
#2
Just managed to beat this AI

StarCrack AI 6.0 AI Cheating Edition
- AI has a 2x harvest bonus and can see the whole map

While the resource is very very hard to fight against, nearly impossible in most case's The ai isn't very good against countering Air assaults.
The dont build alot of anti-air forces and just now i was able to beat an AI that wiped out the map with nothing but 4 hatchery's and a greater spire.
Brood lords are god.

I was building in the bonus base's on lost temple.
They just dont seem to be able to launch larger scale drop ship attacks or air forces in general.

Cheers zilla

and thanks btw