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Messages - Bu3no

#1
French is "S'il vous plaƮt", not "Silvouplait", I almost cried when I saw someone do that "correction" :'(
#3
Not enough Pylons / Re: Beta launcher problem
March 01, 2010, 01:09:52 PM
Let me refer you to this thread:

http://darkblizz.org/Forum2/index.php?topic=642.0
#4
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 01, 2010, 11:23:23 AM
Quote from: Valkirie on March 01, 2010, 05:07:43 AM
Just woke up. Will try to fix this quickly.
Edit: Release 0.15 should fix any bugs. Have Fun.

Once again, thanks a lot for the fix Valkirie! :)

I really like that you actually make a call to MessageBoxA (or whatever it is in .net), displaying the missing file(s) and where to put it.

Maybe a slight modification... your messagebox displays the following information:

"Bad format\missing AI:" & str_AI_Name & "."
"Should be: \AI\Base.SC2Data."


You might want to change the 2nd line, because it is misleading right now. It should display:

"Bad format\missing AI:" & str_AI_Name
"Should be: \AI\" & str_AI_Name & "Base.SC2Data"


*** Note the removal of the ending "." (dots) ***
Oh and if what I'm saying isn't clear, because I actually used the old VB6.0 structure and syntax (not sure if it changed in .net), here's an example:

QuoteBad format\missing AI: Custom Starcrack V5
Should be: \AI\Custom Starcrack V5\Base.SC2Data
#5
Trash Can / Re: Re: Starcraft II - Beta Launcher
March 01, 2010, 03:32:26 AM
About all the 0x800A035 Errors (System.IO.FileNotFoundException: Exception from HRESULT: 0x800A0035 (CTL_E_FILENOTFOUND)):

I'm pretty sure that this happens if one of your AI files is not properly placed in the correct folder. The format is as follows:

\StarCraft II Beta\AI\**Name of the AI (Usually difficulty)**\Base.SC2Data

If, for some reason, when you extracted the AI and it ended up in a sub-folder (or if there's no AI file at all), Valkirie's loader still picks up that there is an AI file, because it is based off the folder names in the sub-folder "AI". If there is no file there, you get that error.

What leads me to believe this is the line right after where the error happened:

   at WindowsApplication1.Form1.CopyFile(String file, String base_file, String folder)

Seems like it happened after trying to copy some file, hence probably when Valkirie's application switches (read: copies) the AI from "\StarCraft II Beta\AI\**Name of the AI (Usually difficulty)**\Base.SC2Data" to "\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data" right before launching Lazy Town's launcher.


Suggestion to Valkirie to prevent this from happening:

Check each sub-folder in "\StarCraft II Beta\AI\" for a Base.SC2Data file. If there is none, do not list it in the listbox for that sub-folder.
#6
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 01:32:50 PM
Oh and you'll have to be on the lookout for next versions of the BETA if Blizzard ever changes that file, else you'll be replacing it with an older one, just like the original AI file in C:\Program Files\StarCraft II Beta\Mods\Liberty.SC2Mod.


EDIT: Just tested the restore feature in 0.14 and it works great! Thanks Valkirie!
#7
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 01:19:00 PM
Oh nice feature, hadn't seen the Restore button :)

Suggestion: Might be a good idea to include the file previously overwritten by version 0.12 in the restore feature.

I'm talking about the Base.SC2Data in:

"C:\Program Files\StarCraft II Beta\Mods\LibertyMulti.SC2Mod"

Else, everyone who has used version 0.12 and hasn't replaced it with the original one, (it weights ~ 7ko) will still have the problem. If you do not have it anymore from using your version 0.12, you can find it here: http://www.mediafire.com/?ty1xfztjojy (Thanks Kazlo)
#8
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 01:14:04 PM
Quote from: Valkirie on February 28, 2010, 01:11:50 PM
Here it is  ;D  (Thanks to Bu3no)

Thanks for the fast fix! Keep up the good work! And I'm glad to have been of some help! Will report in a minute or two once I test version 0.13 :)



EDIT: Works perfectly, thanks again for a fast fix!
#9
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 01:03:43 PM
See here for the backup files which Valkirie's loader replaced (or if you deleted them to fix the problem):

http://darkblizz.org/Forum2/index.php?topic=642.msg2852#msg2852

They might be needed for when we get an emulated server. I suggest you wait for an updated loader from Valkirie before using his. Until then, replace your files and load the game the good old way using lazylaunch.exe


Cheers!
#10
You must be correct Kazlo. However, Valkirie's launcher automatically places the AI file in the "C:\Program Files\StarCraft II Beta\Mods\LibertyMulti.SC2Mod" folder, overwriting the original one anyway. He does that to switch the AI upon loading, right before launching the lazytown launcher. However, he's got the wrong folder, and both seem to be executed, ending in double everything.

Replacing the files and refraining from using Valkirie's loader until he fixes the path for his loader is the correct thing to do :)


EDIT: Version 0.13 of Valkirie's launcher fixes the problem. Provided you restored your original files in LibertyMulti.SC2Mod folder.

EDIT2: Version 0.14 fixes everything with the restore feature (under the Play button). Big thanks to Valkirie for the quick fix!
#11
Trash Can / Re: Re: Starcraft II - Beta Launcher
February 28, 2010, 12:49:08 PM
#12
See my thread, I found what was causing it for me:

http://darkblizz.org/Forum2/index.php?topic=642.msg2842#msg2842
#13
Ok so I found what the problem is. It seems to have to do with the GUI Loader.

It seems to place the AI you select in "\Mods\LibertyMulti.SC2Mod"

and somehow, both


"\Mods\LibertyMulti.SC2Mod\Base.SC2Data"

AND

"\Mods\Liberty.SC2Mod\Base.SC2Data "

must be (partly?) executed... This is all speculation though... deleting whatever's in LibertyMulti.SC2Mod and using the lazytown launcher (because GUI loader automatically places the AI to be used in the multi folder, which screws up everything) fixes the problem!

I suspect the GUI loader needs fixing so that it places the correct AI file in the correct folder ("\Mods\Liberty.SC2Mod\")

Thanks Bytron!
#14
Humm no I forgot about those. Should I do it now, without uninstalling? And if that doesn't work, reinstall and delete those files too?

EDIT: I tried deleting the cache folder in Documents and Settings without reinstalling, didn't work... think I should reinstall and see if it works?
#15
Not enough Pylons / Problem: Double CC, Nexus or Hatchery
February 28, 2010, 12:10:28 PM
Hello everyone! :) I'd like to start by saying how grateful I am for this forum and everyone involved with the cracking of SC 2 beta, or the emulation of the B.Net server.

I've been playing all day long yesterday against AI using the Starcrack V3 AI and the AI maps.

However, when I woke up today to play, I ended up having 2x Command Centers, Nexus or Hatcheries and twice the amount of workers at the start of the game. All the time... Plus, any unit I create is doubled when it finishes.

At first, I thought the new lazy town launcher v2.0 might be at fault. So I tried the old one, same thing... then I thought the GUI AI/Map launcher ( http://darkblizz.org/Forum2/index.php?topic=638.0 ) was the problem, but it wasn't. I tried replacing the Starcrack v3.0 AI with the original one, but it still did the same thing. I tried old non-AI maps, and it still didn't fix my problem.

Finally, I tried reinstalling the Beta altogether. Guess what? Same thing occurs. I'm a bit puzzled as to what happened during the night so that I get twice everything in a game. I suspect the AI also gets twice everything, didn't check though.

Has anyone else had that problem? And if so, have you been able to fix it and how?


Thanks for the help!