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Messages - drifter000

#1
General / Re: Diablo 3 Server Emulation progress
October 26, 2011, 09:32:40 PM
Quote from: eleveneleven on October 26, 2011, 12:43:03 AM
Quote from: kimboy11 on October 26, 2011, 12:07:09 AMits not that far away

lol I've been hearing that line for years

Pfffftttbtht

Loldsohardispilledmysoda

:D
#2
General / Re: Diablo 3 Server Emulation progress
October 19, 2011, 06:38:07 PM
Quote from: Espionage724 on October 19, 2011, 06:22:34 PM
Quote from: Draxanoth on October 15, 2011, 09:33:54 PM
Quote from: alexandreonly on October 15, 2011, 03:47:51 PM
Quote from: Espionage724 on October 13, 2011, 09:50:55 PM
Hmm, the only thing I question is, why is multiplayer being worked on, when spells don't even work? I mean I'm not ungrateful or anything (really, any work done is awesome :p), but, wouldn't it be better to have working spells and kill-able creatures first then, just being able to walk around with friends?

(if spells and monster events work, then disregard my fail :p)

Right, the characters and combat must be priority. Mess around with friends in multiplayer, chating, spawning zombies and doing click-9001 damage is not what some people are looking for.
People with this much gall should get an instant ban hammer.  The Mooege clan is spending hours of their free time trying to implement a feature blizzard stole from us, and all you can do is bitch about how it's not meeting your expectations?  Go build your own then.

:D :D :D :D :D :D

I wasn't bitching btw lol. As I stated, I don't really mind, I was just asking. Think of it like this, lets say I'm building an emulator for a racing game. What would make more sense to work on first? Having people being able to drive a car around, or a scoreboard for who finishes the track first?

If they did this, then right now we could kill zombies normally, but then have no skills to use, no weapons or armor to use, and no xp to gain.
#3
Quote from: Lukki on October 12, 2011, 08:17:43 PM
1. instaled C#
2. https://github.com/mooege/mooege <--downloaded and extracted
3. X:\mooege-mooege-b3d7525\build\Mooege-VS2010.sln <---- runned by C#(F6)
4. shortcut target path changed to "X:\xxx\Diablo III Beta\Diablo III.exe" -launch -auroraaddress 127.0.0.1:1345
5. X:\mooege-mooege-b3d7525\src\Mooege\bin\Release\Mooege.exe <-- runned!
6. Game runned...after all this i still cant see npc, objects, mobs and waypoints..and i cant enter to Inn -.-
If my mooege source is wrong plz post me a right link..but im pretty sure that i doing rigth thing
sry on bad eng..plz reply...P,s ..i have windows(XPx86) ;P

Nope that's the correct source things are going to stay pretty basic until the final release, when everything will be combined!
#4
Quote from: Lukki on October 12, 2011, 05:47:01 AM
I done everything..and i still dont have mobs, objects, npc-s..only mobs who can be summoned by (mouse2) plz replay...On ur video i see npc-s, objects and mobs..and waypoints ..i dont have anything -.-

It might be the current patch, make sure you get the source from mooege!  :)
#5
Quote from: eddix on October 04, 2011, 07:29:28 PM
What is the intro song to your videos?  I heard that song before but can't seem to ever get the name of it.

Feel Good Inc. By the Gorillaz in their album Demon Days!  :D

I Love the Gorillaz
#6
General / Re: Diablo 3 Server Emulation progress
September 30, 2011, 10:18:52 PM
Quote from: Sorter on September 30, 2011, 04:21:42 PM
Quote from: kryp2nite on September 30, 2011, 03:16:01 PM
Quote from: Sorter on September 30, 2011, 10:26:58 AM
Quote from: Aireyura on September 30, 2011, 06:18:48 AM
How did you get the items in the first place, is it possible to combine the XP gain build with the pickup and equip build?

They will probably do so in a later time. But they should seriously first fix the class abilities, even if it is just up until those you can learn at lvl 13. But they haven't even added the DH discipline yet ><.

Discipline has already fixed..

Not the skills, the resource. Haven't checked the latest build but the one I last played on didn't have it.

Still No Invin, But majority of skills work and you start out as lvl 60 + passives work
#7
General / Re: Diablo 3 Server Emulation progress
September 28, 2011, 05:16:31 PM
Quote from: Sheetso on September 28, 2011, 05:15:00 PM
Official site dont works atm:
https://github.com/raistlinthewiz/d3sharp

Error 404....

Noticed that a few minutes ago.

Hopefully it''s just an update!  ;D
#8
General / Re: Diablo 3 Server Emulation progress
September 27, 2011, 05:48:14 PM
Quote from: Sorter on September 27, 2011, 05:37:07 PM
Quote from: drifter000 on September 27, 2011, 05:33:48 PM
Quote from: kryp2nite on September 27, 2011, 04:15:18 PM
Another update on experience gain when attacking some mobs..  ;D

I have downloaded there latest release raistlinthewiz-d3sharp-ed2fd74 but when I walk along the road I encounter no mobs?

Any help would be awesome! ;D

Build v0.0.4287.25693

Where did you DL this build? Or did you compile it yourself?

Just Downloaded It From - https://github.com/raistlinthewiz/d3sharp
#9
General / Re: Diablo 3 Server Emulation progress
September 27, 2011, 05:33:48 PM
Quote from: kryp2nite on September 27, 2011, 04:15:18 PM
Another update on experience gain when attacking some mobs..  ;D

I have downloaded there latest release raistlinthewiz-d3sharp-ed2fd74 but when I walk along the road I encounter no mobs?

Any help would be awesome! ;D

Build v0.0.4287.25693
#11
Quote from: AntonG on September 26, 2011, 09:01:14 AM
Is it possible that the d3sharp server causes FPS drop in game?

because the new releases with mobs and big maps cause me few spikes, i really hope at orginal game i wont have them :S

Currently the lag is caused by the emulator, but in future releases the fps will become more stable.

The emulator was just brought to life, and will slowly gain strength and stability.
#12
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 08:11:39 PM
Quote from: Necrosis on September 25, 2011, 08:05:17 PM
Running it on windows xp, and the game hangs at character retrieval box.  Any idea whats going on?

To my knowledge it does not work on xp at this time, but it should be able to within the end of next month!
#13
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 07:36:52 PM
Quote from: Draxanoth on September 25, 2011, 07:18:32 PM
Quote from: drifter000 on September 25, 2011, 07:05:35 PM
Quote from: alexandreonly on September 25, 2011, 05:45:11 PM
The calf inn? I think fix the characters should be the priority. All 5 classes come with the same equipment, and can't use the inventory, also they come all with the same skills, no matter what classs you choose. All zombies always take 9001 damage when you click them, and they don't do nothing. I think they should concentrate in the places after fix the characters.
Also, i'm a programmer and i'm reading the code now. I will play with this a little.

That's fantastic! Where did you learn to program?  ;D

I completely agree with you, I think that a set list of tasks comprised of things which need to be completed is the best way to stay organized.

Check out my thread! http://darkblizz.org/Forum2/diablo-3/diablo-3-emulator-task-list/
I would assume that the people working on this project would start with the items that they will have an easy time implementing without game access.  Building the combat and monster system without any reference data is probably more work than it's worth.  I know everyone is eager to play, but I would rather they got all the travel system finished before they dumped a lot of time into gameplay.  Better to spend hours on a system that won't likely need much rebuilding once they get to see how the real game works.  Then when/if they can get into the Beta, they can see the data that is exchanged and likely have a much easier time replicating the rest.

Very true, I wonder how many darkblizz members got into the beta.
#14
General / Re: Diablo 3 Server Emulation progress
September 25, 2011, 07:05:35 PM
Quote from: alexandreonly on September 25, 2011, 05:45:11 PM
The calf inn? I think fix the characters should be the priority. All 5 classes come with the same equipment, and can't use the inventory, also they come all with the same skills, no matter what classs you choose. All zombies always take 9001 damage when you click them, and they don't do nothing. I think they should concentrate in the places after fix the characters.
Also, i'm a programmer and i'm reading the code now. I will play with this a little.

That's fantastic! Where did you learn to program?  ;D

I completely agree with you, I think that a set list of tasks comprised of things which need to be completed is the best way to stay organized.

Check out my thread! http://darkblizz.org/Forum2/diablo-3/diablo-3-emulator-task-list/
#15
Creating this thread has been time consuming and tedious, Please support my hard work by visiting this link, this provides traffic to my blog! (Click A Few Ads If Your Up To It!)

Please click this link - http://diablo3emu.blogspot.com
          OR
Please click this link - http://eat-sleep-game.blogspot.com/

It takes you to my blog, which contains the same information listed here! :)

Every click helps - Drifter000

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Well, It looks like we got stickied!  :D

Because of this monumental occasion I am working hard to clean up the organization of this thread, my goal is to create a strong and knowledgeable space, in which readers can ascertain the very best and most up to date information!

My time, unfortunately, is rather limited at the moment and majority of updates (informational and physical) will normally take place between the times of 3:00 p.m. - 9:00 p.m. Pacific Time.


Feed back is always welcome! - Drifter000
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LAST UPDATED - 10/03/2011 4:40 P.M.
New Video Is Up!
Please Suscribe To My New Channel!

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- Project Name Changed To Mooege! - https://github.com/mooege/mooege


- Tristam much larger
- More explorable
- Filled with more npcs
- You can bypass the security modules and login to the emulated game server.
- You can log out.
-  Are just now learning how to automatically load them.
- Just recently learning how to automatically load NPC monsters.
- Cannot interact with items on the ground.
- Can join game with character, but no items are created on them.
- Some skills/spells have effects when casting a skill/spell
- You can attack monsters.
- Can't interact with NPC quest givers.
- Less Buggy!

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Diablo 3 Gameplay

Game-Play Video!
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How To Emulate Diablo 3
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For those of you to cool for Youtube, here is all the links you will need!

-auroraaddress 127.0.0.1:1345 -launch

[e] Clarification: The "Target" field of your Diablo III shortcut should read
"C:\Program Files\Diablo III Beta\Diablo III.exe" -launch -auroraaddress 127.0.0.1:1345


https://github.com/mooege/mooege

http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express

http://thepiratebay.org/torrent/6657716/Diablo_3_Beta_Client_Downloader

http://www.mediafire.com/?g8q81aita15aauf

http://www.win-rar.com/download.html

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Manual installation - Just in case the video is down  :)
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Required files/programs:
-Visual Studio C# Express: Visual C# 2010 Express | Microsoft Visual Studio
-d3sharp's source files
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Step-by-step guide
1 ) Go to your Diablo 3 folder
2 ) Copy the Diablo III.exe and make a shortcut
3 ) Right click and choose properties
4 ) In the end of location add the following line (after quotes):
-launch -auroraaddress 127.0.0.1:1345
It should look something like this now:
X:\Program Files (x86)\Diablo III Beta\Diablo III.exe" -launch -auroraaddress 127.0.0.1:1345
(depends on the location of your installation, could be on different hard drive in a different folder)
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5 ) If you didn't already download the sources, go to
6 ) Press "Downloads" and download the sources in a zip-archive
7 ) Extract the files from the zip
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8 ) Follow this guide to compile the server:
9) If you already didn't download and install Visual Studio C# Express, do it now: Visual C# 2010 Express | Microsoft Visual Studio at, [url=http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express]http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express

10 ) Got to the source folder and D3Sharp.sln with Visual Studio
11 ) In Visual Studio: on top Menu navigation bar press the drop down [Debug -> Build solution]. Or hit F6 on your keyboard.
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12 ) Copy the config.ini and 'assets' folder from the sources to the same folder with the exe
13 ) Run D3Sharp.exe
14 ) Start Diablo 3 from the shortcut you previously created
15 ) Login with any account credentials of your choice. For example:
Battle.net Account Name: Drifter000@gmail.com
Password: *********

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D3Sharp Emulator

All Classes load in Game with Random Gear!

Some Maps have NPCs, Monsters, and Game Objects

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All Maps have to be loaded separate with D3Sharp at the moment.

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List of Maps
cathedralmap (squash a rare rat and maybe something)
cathedral_level2map
cathedral_level3map
darkcellar
defiledcrypt
largetristram
mapinn
tristram
weepinghollowbig

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Map Instructions
Load different maps from config.ini
Replace line - Assets/Maps/001.txt
with another map file name from Maps Folder

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Download D3Sharp Emulator New Map UberTristram!
More Maps, Game Objects, Monsters
Note: Can NOT kill monsters with this Emulator
UPDATE 9/25/2011 - Release raistlinthewiz-d3sharp-b9de7c5
https://github.com/raistlinthewiz/d3sharp

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Download D3Sharp Monster Kill Emulator
Spawn Random Monster by Pressing 1 on Keyboard!
Can kill monsters now!

UPDATE 9/25/2011 - Release d3sharp-29251df
https://github.com/BackAndForward/d3sharp

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Credits go to D3Sharp Development Team

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Status and Task List

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- Tristam much larger
- More explorable
- Filled with more npcs
- You can bypass the security modules and login to the emulated game server.
- You can log out.
-  Are just now learning how to automatically load them.
- Just recently learning how to automatically load NPC monsters.
- Cannot interact with items on the ground.
- Can join game with character, but no items are created on them.
- Some skills/spells have effects when casting a skill/spell
- You can attack monsters.
- Can't interact with NPC quest givers.
- Less Buggy!

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Featured Questions and Answers

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Question by AntonG - Is it possible that the d3sharp server causes FPS drop in game?
because the new releases with mobs and big maps cause me few spikes, i really hope at orginal game i wont have them :S


Answer by Abaddon - Older versions didn't have almost anything in them, just the character, some npcs and terrain. That's all. This one features like 1/3 of the things the oficial beta actually has. As releases are updated, you will need to lower the graphics to play it (this includes doodads, physics, spells, mobs, map extensions, etc.)


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If I forgot anything please let me know! And please post your ideas and suggestions in this thread.  ;D