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Messages - MaximumSquid

#1
Daftuser:

Completely different builds. . .
Yours is a definite All-In where mine hangs onto 90% of it's economy / production while making the push so if for some reason it fails I can keep the fight going.

I'll still try it out as it's your first post on these forums and I don't want to offend you, but just theory crafting it it looks like it will be weak to early Reaper Harrass with your low army production and your bunker placement, Banelings with no Marauders in the mix, Tanks with no air for vision up high ground, and a number of counter attacks to your base while you march your guys slowly across some maps. (Banshees being the worse scenario since your **Orbital Command will be dead, and your opponent will be able to get get cloak before you deal enough damage to his base, but also the Baneling / Speedling timed push can bust in your front door and will just finish the game right then)

My biggest problem though is that in a head on fight against T1 Zerglings you'll lose outright to a simple attack move.

I only have AI to test against, but I've been doing it for a while and even giving myself handicaps like waiting a full ingame minute when my army was ready to attack before going in without any additional units.

TL:DR. . .
My build risks nothing

**My mistake. . . your build doesn't have Orbital Command in it. . .
#2
Unclean:

Patch 6 huh. . . that's interesting; I'll pass that on when I post this again

I don't think getting attacked first is much of an issue with the bunker up. . . even if it receives no repairs the units inside are going to take down any advantage that my opponent had by not teching buildings.

It's funny you mention Toss being the ideal matchup because they hit the hardest when focus firing and have; consequently, been the toughest matchup so far. . .

I think I'm going to make some more videos of the build against some of the other AI that I can't post replays for.

The video I already have posted was basically just total annihilation and didn't show what a repaired Thor can do against armies that outnumber it in resources which is I think what people would really want to see (and ultimately sell the build)
#3
iLLu:

Yeah I prefer to bunker my mineral line for easy access to repairs, but you won't lose much ground if you want to block off the choke instead.

---

Update:

YouTube Video Added to original post

It's quick N dirty, but if you can't get the replay to load this will at least give you a taste of what to expect.
 
#4
dodongbadong:

Eh,

Might be a random file that is named something differently, but it will take too long to track down. . .
(my steps of War is named "(2) - AI - Steppes of War.s2ma". . .  maybe try that quick?)

I can turn it into a youtube video I guess, but actually playing the replay is much better obviously.

Out of curiosity have you gotten any replay to work?

---

It's Easter so I'll probably get the video posted a little later today

Also has anyone gotten my replay to work successfully?
#5
Not enough Pylons / [Guide] - 7m30s Thor Timed Push!
April 02, 2010, 09:28:55 PM
I'm mostly looking for feedback with this setup, but since I can't post my own topic on Team Liquid for another 3 days I figure I'd give you gentlemen dibs.  :-\

I recommend just checking out the attached replay first, but the text  form of the build is below to if you want to skim it or run the short  video:

-=Update: YouTube Video Added=-
7m35s Thor Timed Push!! (Yes, I am making you listen to Mortal Kombonk!)
 
-=Paper Build=-

10 / Supply
12 / Racks
14 / Refinery
*save
15 / Orb,Marine,Bunker,Refinery,2nd Marine
*Mule
18 / Supply,Tech Lab
19 / Factory
20 / Marauder,Supply
23 / Marauder,Supply
*Mule
27 / Armory,Marauder,Marauder,Tech Lab
33 / Star Port
34 / Thor,Marauder
*Mule
43 / Supply,Reactor
44 / Marauder,Supply
*7:30 "Thor is Here!!", Hotkey your Thor and immediately attack move him to the enemy base
*Mule
*Hotkey 8-12 SCVs into a control group, toggle auto repair, and right click your Thor
*Hotkey your Marauders into anther group and command them to move with the Thor as well
*Hotkey your Starport, Racks, and Factory and set the rally to the Thor like a hero from WarCraft:3
47 / Thor,Viking X2,Supply

-=Instructions for Attached Replay=-

  The replay requires that you replace your "Base.SC2Data" File with the one that comes with Strategy AI 0.22
 
 
Backup a copy of your original  "Base.SC2Data" file if you haven't already so you can view official  replays later by switching it back.
 
 
The path to the Base by default is "*\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data"

If you don't have authentication setup to just open the Beta to use Blizzard's UI for replays I recommend Valkirie's
Starcracft II - Beta Launcher V0.28 to view the replay or to play offline against the above AI package like I did to make the replay.

---
Other Notes:

This clubbed to death every AI I've tried against so far. . .
If you are worried about Banshie / DT / Muta Cheese then save a mule or set up an Eng Bay & Turrets before you leave your base instead of a starport  (Starport is good against Void Rays and Tanks though)
Pure Stimmed Marauders, Storm, and Burrowed Banelings might also be a problem, but I don't have a key to get online and test this for real =/
Also. . .I know my replay is 5 seconds off. . . I macroed the theorycraft as best I could, but I'm only human. . .

Lastly. . . if someone could convert this into a Terran AI or tell me how to do it myself I would be honored to test it out that way.

/Enjoy
#6
I have way too many pics so here is a random sample of things I didn't see yet. . .











------------------------------------------
ANIMATED:
------------------------------------------








/Enjoy
#7
Haven't tried it yet, but thanks for this. . .

I was trying to find Ghost, Auir, and Strategy AI in the Base Format instead of the .xml / triggerlib format. . .

Reason is while they are playable in .xml format you cannot easily watch replays of them.
#8
AI Help Section / Re: Issue with Ghost AI 1.1
April 02, 2010, 01:55:36 PM
The Rar file should contain the "Mods" folder. . . just extract it into your starcraft folder where the "Mods" folder already exists and it should replace the necessary file.

You can also do this if you are getting a desync error while trying to view an official replay and then just switch it back later if you want to use the better AI again.
#9
AI Help Section / Re: Issue with Ghost AI 1.1
April 01, 2010, 11:34:18 PM
It sounds like you over-wrote your "\Mods\Liberty.SC2Mod\Base.SC2Data". . . possibly when you installed an older version of StarCrack AI.

The simple solution would be to just re-install the beta, but if you're lucky you might be able to find the file online.

I know I did previously, but I was given a direct download. . .

the original is 725k. . . if you can't find it in <10 min just re-install

----
edits:
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oh i can just attach you it . . .  :whistle:
#10
I have the Starcraft II - Beta Launcher.exe (Ver 0.28) and love it, but wanted to try out Ghost / Auir / Strategy AI so I DLed SC2Launcher.exe (Ver 2.3.1) which supports them.

I've been able to get replays from online beta like the recent TL Invitation to work and also have gotten my own replays with AI supported in Starcraft II Beta Launcher to work, but have no absolutely no luck trying to get the other AI to replay. . .

All I'm getting is "Unable to open map"

Any thoughts?

I've tried placing the renamed maps in the 00/11 cache folder, but this only seems to crash SC2 so I had to revert it.