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Messages - MiCrOMaN1

#106
Starcraft II Beta / Images of Progress
February 22, 2010, 12:58:15 PM
.
#107
General / Re: Twitter Updates
February 22, 2010, 12:19:22 PM
Lol thats enuff with me and the GUI! XD
#108
Starcraft II Beta / Re: Flasm works...
February 22, 2010, 11:39:47 AM
I don't get how you managed to run flasm lol..
#109
Starcraft II Beta / Re: Flasm works...
February 22, 2010, 11:28:18 AM
Did you just drag and drop the file? Nice job BTW!
#110
Tried to open the .gfx files and they won't open. Even used a hex editor to change the file header to cws, cfx, gfx, and swf, but they don't open. The battle.net.gfx file is the main file that opens up the menu and everything, and you can only open it using scaleform gfx, but it won't open...Guess you can't do nothing.
#111
Well, if you want to work on it, then that would be nice.
#112
Not enough Pylons / Re: Need WINMPQ!
February 22, 2010, 09:21:30 AM
Thanks for the Upload Fulger!!  :'( Couldn't find it anywhere else! Dling right now...Slow but worth it..I hope.
#113
Not enough Pylons / Re: Need WINMPQ!
February 22, 2010, 08:27:59 AM
Yo! I think I found where everything is located at. Extract the contents of Battle.net.MPQ into a folder then browse through to find MAINUI.GFX. You'll need a GFX tool, so I highly doubt anyone can get it...It's called ScaleformGFX which we were trying to download but we cant anymore. If you find a link, send it to me, I would appreciate it.
#114
Not enough Pylons / Re: Need WINMPQ!
February 22, 2010, 08:02:56 AM
Never mind, I got another one.

BTW: DKSlayer get swf decompiler premium from a torrent or something, and then open up the Base Mod! You can do so much more!~I just got it and there were so many hidden scripts!
#115
Not enough Pylons / Need WINMPQ!
February 22, 2010, 07:53:25 AM
sc2_switcher or DK I need the WinMPQ Link! If I can get the mods to open..
#116
Trash Can / Re: *Sigh* I think we've done it...
February 21, 2010, 10:37:10 PM
Opening the maps is an easy function, just a little script. But the only most difficult part is re-replacing the swf. There is no problem for the AI, because as soon as you open a map, you can put your opponents as computers. But the problem for that would be that the difficulty for the AI is set to easy in default, but some of our devs are going to edit the AI functions too. Gotta go to sleep, so PEACE out!
#117
Trash Can / Re: *Sigh* I think we've done it...
February 21, 2010, 10:27:16 PM
http://i50.tinypic.com/2keddi.png

an example of script files decoded
#119
Trash Can / Re: *Sigh* I think we've done it...
February 21, 2010, 09:58:32 PM
Ok, so check. I used SWF decompiler, and i can now fully edit the buttons!
#120
Trash Can / *Sigh* I think we've done it...
February 21, 2010, 09:47:20 PM
Maybe...