April 10, 2021, 07:02:58 PM

Author Topic: Breaking the M3 file (MDX3)  (Read 2509 times)

Kernel64

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Breaking the M3 file (MDX3)
« on: February 28, 2011, 01:01:05 PM »
Hey guys, been a long time.

Blizzard uses for their models the m3 file format. Some guys are creating scripts for import/exporting models from 3d apps.

Their problem is mainly trying to document mdx3, and I'm guessing you guys have the power and skills to unravel this thing quite easily. They say once the documentation is complete, any export/import tools will be quite easy to make.

I'm sincerely hoping you guys could help them out.

Thanks.

Myst

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Re: Breaking the M3 file (MDX3)
« Reply #1 on: February 28, 2011, 01:08:02 PM »
Personally I have never looked into it, but hopefully this project will help you:
http://code.google.com/p/libm3/

Kernel64

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Re: Breaking the M3 file (MDX3)
« Reply #2 on: February 28, 2011, 01:16:30 PM »
Thanks Myst.