Author Topic: Diablo II 1.13 Patch  (Read 1952 times)


  • DarkBlizz
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Diablo II 1.13 Patch
« on: March 23, 2010, 01:47:42 PM »
Was able to grab the patch log before went down and be reverted back to 1.12.  Seems like a lot of updates.

Quote from: 1.13
Patch 1.13

     A new Mystery has been revealed!

- Adventurers of Sanctuary are hereby warned once again, that a new challenge
  awaits you. Within Diablo's Bosses, spanning across the world from the
  ancient Monastery Catacombs to the Throne of Destruction, is where you'll
  find what you seek...

     Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
- Fixed an issue where some players could disconnect other players when
  they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.

     Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
  before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
  window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
  windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
  was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
  it was resurrected.
- Fixed an issue where if you had two items which provided two auras to
  a mercenary and you unequipped one, the aura from the remaining
  item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
  having all of its stats applied properly.

     Specific changes/improvements     

- Respecialization is now possible! Completing the 'Den of Evil' quest
  will now additionally reward 1 free respec which can be saved. Players
  who have already completed this quest should receive 1 free respec in
  Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
  maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
  required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
  globes by clicking on the bottom area of each orb.
- When creating a single player game, pressing the 'Enter' key now
  automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique
  key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the waiting room is now
  bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
  not fix the aspect ratio to 4:3 when maximizing windowed mode.
  This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
  in background.
- Added the following aliases for pre-existing command line options,
  '-nosound', '-window', and '-windowed'.

     Revised Skill balance for Player Character classes

- Immolation Arrow - Increased radius of Explosion effect by 33% and
  Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.

- Blessed Hammer - No longer ignores resistances of undead and demons.

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.

- Blood Golem - Removed negative shared life effect (player no longer
  loses life when golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
  to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.

- Firewall - Synergy receives 1% damage per point of Inferno and
  4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
  and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.


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Re: Diablo II 1.13 Patch
« Reply #1 on: March 23, 2010, 01:55:52 PM »
:( they fixed Tppk


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