Poll

Which Race you think needed to improving ?

Zerg
38 (57.6%)
Terran
17 (25.8%)
Protoss
11 (16.7%)

Total Members Voted: 66

Author Topic: Green Tea AI 0.56  (Read 46379 times)

ptanhkhoa

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #45 on: April 20, 2010, 10:35:05 PM »
That because the GameData folder is outdated, you should put this new one in the samefolder with Trigger Libs,

chikopaws

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #46 on: April 21, 2010, 09:15:05 AM »
lol..
 
u should update your first post man..
 
thanks anyway..
 
really likes your AI  :thumbsup:

ptanhkhoa

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #47 on: April 22, 2010, 03:34:34 AM »
I will update when it come to next release, here are some nice stuff I had developed , somewhat close to "Walling" for terran.






Shadow

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #48 on: April 22, 2010, 09:37:10 AM »
ptanhkhoa, when next version realise?))
Im from Russia. Sorry for my broken english.

ptanhkhoa

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #49 on: April 22, 2010, 10:37:59 PM »
I'm going to release it this weekend, but there is patch 9, so it have to be delayed to get it compatible.

Shadow

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #50 on: April 23, 2010, 07:19:16 AM »
Now i played PvZ math. I think zerg most weakly in this AI. One VoidRay and zerg write GG. Three times he go to mass roach.

Also i played PvP. I REALY!!!! surprised. Protoss most strong race in this AI. Nice army mix and smart use of abilities such as psistorm and guardin shield by sentry. Nice macro and micro. I think if I was a little faster than I would have been able to defeat him, especially in early game.
« Last Edit: April 23, 2010, 07:37:01 AM by Shadow »
Im from Russia. Sorry for my broken english.

ev-

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Re: GreenTeaAi 0.4 ( easy, normal and hard for beginner to advance player )
« Reply #51 on: April 28, 2010, 01:40:43 PM »
Gogo GT0.5  :P

Im really looking forward  O:)

ptanhkhoa

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Re: Green Tea AI 0.42 semi-noncheat Test version Compatible with patch 10
« Reply #52 on: April 30, 2010, 07:23:01 AM »
Not yet, but I'm update a test version that compatible with patch 10, check the first post, I think it more fun than the Blizzard AI though  :D .  Just Terran AI only, the Protoss is belong to Suxue.

sopen55

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Re: Green Tea AI 0.42 semi-noncheat Test version Compatible with patch 10
« Reply #53 on: April 30, 2010, 10:09:26 AM »
.. uhm im not so certain but when you say semi-non-cheat does that mean the ai has map vision but no mineral bonus?? thanks for the new ai version!! :thumbsup: finally something to practice before playing with real players  :jig:

ptanhkhoa

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Re: Green Tea AI 0.42 semi-noncheat Test version Compatible with patch 10
« Reply #54 on: April 30, 2010, 07:31:06 PM »
Yes, it only have map vision :)

Yarrick

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what launcher do you advice with the last version of green tea ?

(and if you have a link please !)

raptorz

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hi all, i followed the instructions but the AI still can't seem to be loaded. using sc2 launcher 2.3.1.
under the parameters section, which version should i use??

ptanhkhoa

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Re: Green Tea AI 0.4241, compatible with new SC2AllInOne (Patch 10)
« Reply #57 on: May 03, 2010, 11:26:48 AM »
@Raptoz , Yarrick : you should choose Latest version and choose "Free for All mode". I updated the new patch that can work well with SC2AllInOne of Vernam as well in the first post.

SuXue

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Re: Green Tea AI 0.4241, compatible with new SC2AllInOne (Patch 10)
« Reply #58 on: May 04, 2010, 06:42:18 AM »
Gonna learn how you move the workers to new expansions  ;D

Zamolxe87

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Re: Green Tea AI 0.4241, compatible with new SC2AllInOne (Patch 10)
« Reply #59 on: May 10, 2010, 06:16:10 PM »
ok, until now i played strategyAI 0.42 (for patch 10 ofc) ... in which i lose about 33% of the games due to the fact that i'm trying out stuff.

So i dl-ed Green Tea 0.4241 and played two games so far, and i hope i've done smth wrong in copying it to the mods folder because the AI is patethic. Using SC2Launcher2.3.1 and patch 10.

1st game: Prot vs Terr - Kulas Ravine: proxy pylon in the middle and 4 gateway rush, attacked the terran with 4 zealots, 3 stalkers and 2 sentries. The Terran ONLY HAD 2 Marines.

2-nd game: Terr vs Zerg - Kulas Ravine: 2 barracks/1 factory - attacked the zerg with 6 marines, 2 marauders and 1 bike, the Zerg ONLY HAD 1 roach and a queen to defend.

 

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