Empty Space > Trash Can

*Sigh* I think we've done it...

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MiCrOMaN1:
Opening the maps is an easy function, just a little script. But the only most difficult part is re-replacing the swf. There is no problem for the AI, because as soon as you open a map, you can put your opponents as computers. But the problem for that would be that the difficulty for the AI is set to easy in default, but some of our devs are going to edit the AI functions too. Gotta go to sleep, so PEACE out!

EradBlah:
How are you getting the images to show up in Sothink Decomp ? Also, if the file cannot be changed back to swf how are successful edits being made? Are people actually reading the asm from flasm!? From what I've read there's virtually no way to tell what changes your making.

K_R:
http://pastebin.com/m5cdef10e


I've got all the actionscripts out. Modified and ready to test. However I cannot seem to find where to place them.


Any help and I can try to get the menu's functioning.

Gamewiz:

--- Quote from: K_R on February 21, 2010, 11:56:42 PM ---
http://pastebin.com/m5cdef10e


I've got all the actionscripts out. Modified and ready to test. However I cannot seem to find where to place them.


Any help and I can try to get the menu's functioning.

--- End quote ---



Well I know virtually nothing about this kind of thing, but if you give me a file and tell me where to put it, I'll test whatever you want me to and I'll report back my findings. :)

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