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Sorry if i bug you MADCATX, Can you explain if possible, how capture with authenticated information would help? I'm just curios, if that will be efficient information to emulate BAttle.net server, or there must be custom API to be written or such in order to emulate ? As far as i understand Blizzards side server currently "hosting" maps and synchronize players in the game ? How in this case capture authentication traffic would help ? Which kind of traffic is expected to be captured and what needs to be performed? Reason i'm asking is We should educate masses and have them do it without risk of them loosing their keys - everyone is suspicious about their authentication data. Please share your mind with us. Thank you !
I have a working cd key of my own. And i think i may be able to help depending on what you want me to do.
File sent to drealecs now. And i say it here aswell. If you guys need further help. then feel free to ask, and ill see what i can do.
MADCATX, are you reading the package header/information or just sending what you captured with wireshark without knowing what it means? Can you please post what you know about the protocol here.
//Auth C->S// 52 bytes + username in plain text username: er@er.er// protocolID 0x40?0x40, 0x00, 0x00, 0x0a, 0x66, 0x02, 0x0a, 0xed, 0x2d, 0x66, 0xad, 0xca, 0xaa, 0x0b, 0x01, 0x00, 0x29, 0x99, 0x46, 0xb0, 0xb6, 0xb2, 0x01, 0x00, 0x1b, 0x21, 0x01, 0x00, 0x29, 0x99, 0x00, 0x2b, 0xb4, 0xb7, 0x00, 0x00, 0x1b, 0x21, 0x43, 0x37, 0x32, 0xba, 0x00, 0x2b, 0xb4, 0xb7, 0x00, 0x00, //// l---------l different depending of usernamelength ( format? ) // l l e r @ e0x21, 0xf9, 0x02, 0x05, 0x65, 0x72, 0x40, 0x65, // r . e r0x72, 0x2e, 0x65, 0x72//Auth S->C//protocolID 0x42?// a u t h U0x42, 0x10, 0x61, 0x75, 0x74, 0x68, 0x00, 0x55, //S B0x53, 0x42, 0x8f, 0x52, 0x90, 0x6a, 0x2c, 0x85, // session key?? password?? crap??0xb4, 0x16, 0xa5, 0x95, 0x70, 0x22, 0x51, 0x57, 0x0f, 0x96, 0xd3, 0x52, 0x2f, 0x39, 0x23, 0x76, .....and so on....( 919 byte )C-> Bad server..This is as far as i know...How can the client determine that my program is a bad server?? it sends exactly the same data as i captured in wireshark.