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00 22 80 00 00 1D 00 00 21 80 00 00 1D 00 00 22 80 00 00 32 00 00 21 80 00 00 32 00 00 23 80 00 00 1C 00 00 23 80 00 00 1E 01 00 23 80 00 00 25 00 00 23 80 00 00 27 01 00 23 80 00 00 2F 00 00 23 80 00 00 32 00 35 B8 03 83 00 F1 F0 81 01 00 20 01 99 E6 03 83 00 84 93 86 00 3C 1A 06 01 EE 03 83 00 B4 D3 81 00 45 E7 06 01 B5 04 83 01 11 9A 85 00 6C 10 06 01 B8 03 83 01 00 69 84 00 FE 7D 07 09 3F 03 83 00 8E 3A 80 01 27 54 03 3D 67 03 83 01 02 05 82 00 F3 0E 05 11 44 03 83 01 00 69 84 01 08 4B 00 10 03 83 01 06 D8 83 00 FE 7D 07 41 3E 03 83 00 ED 1D 80 01 05 06 05 05 E3 03 83 00 C1 B0 86 01 00 20 01 19 51 03 83 00 AE 64 82 00 6D 1C 01 59 4E 03 83 01 28 9E 82 00 EF CA 03 29 47 03 83 00 99 7C 80 01 1F 29 04 15 04 03 83 00 AE 64 82 00 6B 79 07 31 71 03 83 00 69 3C 85 00 28 80 05 0D 51 02 00 02 67 67 8C 03 00 02 67 67 C0 04 00 02 67 67 09 BD 03 83 00 32 8E 84 00 97 94 06 28 01 00 1E 68 6F 77 20 64 6F 20 79 6F 75 20 73 74 6F 70 20 6D 61 73 73 20 73 74 61 6C 6B 65 72 73 3F 05 18 03 00 12 6D 61 73 73 20 73 74 61 6C 6B 65 72 73 20 73 75 63 6B C8 04 00 15 69 64 6B 20 49 20 64 6F 6E 27 74 20 70 6C 61 79 20 74 6F 73 73 09 0D 01 00 18 79 6F 75 20 74 68 69 6E 6B 20 73 74 61 6C 6B 65 72 73 20 73 75 63 6B 3F 05 1A 03 00 07 74 68 65 79 20 64 6F 01 4B 03 02 14 75 6E 6C 65 73 73 20 75 20 6C 65 74 20 68 69 6D 20 67 65 74 01 7E 03 00 19 75 6E 6C 65 73 73 20 75 20 6C 65 74 20 68 69 6D 20 67 65 74 20 6C 69 6B 65 30 03 00 03 69 64 6B 18 01 00 2A 79 6F 75 27 64 20 70 72 65 66 65 72 20 6D 61 73 73 20 70 72 6F 64 75 63 69 6E 67 20 6D 61 72 69 6E 65 73 20 74 68 65 6E 20 3F 10 03 00 02 36 30 01 8E 03 00 0C 69 74 20 77 6F 72 6B 65 64 20 3B 33 01 5A 01 00 03 6C 6F 6C E0 01 00 02 3A 29 01 66 03 83 00 44 3F 82 00 54 9B 03 01 CA 01 00 02 67 67 01 4C 03 00 02 67 67
Thank you very much ! These are very valuable information ^^Did you figure it out yourself or are you in a parser project ? If not, you can join my effort @ http://projects.coderbasement.com/projects/show/sc2replay
09 01 02 83 00 32 8E 84 00 97 94 06
byte 0-1 : framesbyte 2 : playerbyte 3 : opcodebyte 4-... : X & Y
byte 0 : framesbyte 1 : playerbyte 2 : type (all)byte 3 : lengthbyte 4-... : message
// <- ... map cache name length ...// <- ... map cache name ...// Unknown chunk6E D5 18 ED 00 00 50 F8 DF 07 BB 00 10 00 00 F0FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FFD0 FB 3F C3 41 02 00 00 80FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF//// 0// 10// 0 0 0 0 22// 01 2 01 20 44// ?? ?? 12 03 83 41 88 00 00 ?? ?? ?? 47 00 80 02 81 00 40 00 00 FC 07 C000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7E 00 10 00 83 00 08 00 00 E0 1F 3800 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 21 02 00 03 80 01 00 00 00 FF 0700 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 4F 00 40 00 83 00 20 00 00 F8 07 E000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 10 08 00 03 20 04 00 00 C0 3F 1C00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 43 01 00 03 80 00 80 00 00 FE 07 8000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5F 00 20 00 83 00 10 00 00 F0 0F 7000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F8 10 04 00 03 40 02 00 00 80 7F 0E00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 47 00 80 02 81 00 40 00 00 FC 07 C000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7E 00 10 00 83 00 08 00 00 E0 1F 3800 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F0 21 02 00 03 80 01 00 00 00 FF 0700 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 4F 00 40 00 83 00 20 00 00 F8 07 E000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7C 10 08 00 03 20 04 00 00 C0 3F 1C00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E0 43 01 00 03 80 00 80 00 00 FE 07 8000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001F 28// ... "s2ma" structs x5
byte sequence resulting number (dec)=================== ==================== 00 0 01 0 02 1 03 1 04 2 7f 63 80 <incorrect by itself> 80 01 64 80 02 128 82 01 65 84 01 66 F2 14 1337 (actually encountered in every replay, once for each player. Who invited skiddies to blizzard?!) 80 80 8D F1 B0 08 144000000000 (encountered as well, near the end of map. Number varies but billions are constant)