easy ;p
that command gives you the resources defined in... racedata.xml
edit that file and add it to your maps base.sc2data/gamedata/ folder
example here showing 9999 mineral
<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CRace id="Terr">
<AttributeId value="Terr"/>
<LoadingImage value="Assets\Textures\TerranLoad.dds"/>
<DefeatImage value="Assets\Textures\TerranDefeat.dds"/>
<VictoryImage value="Assets\Textures\TerranVictory.dds"/>
<StartingResource index="Minerals" value="9999"/>
<Flags index="Selectable" value="1"/>
<StartingUnitArray Unit="CommandCenter"/>
<StartingUnitArray Count="9" Unit="SCV">
<Offset value="0,-3"/>
<Offset value="1,-3"/>
<Offset value="2,-3"/>
<Offset value="3,-3"/>
<Offset value="3,-2"/>
<Offset value="3,-1"/>
<Offset value="3,0"/>
<Offset value="3,1"/>
<Offset value="3,2"/>
<Offset value="3,3"/>
<Offset value="2,3"/>
<Offset value="1,3"/>
<Offset value="0,3"/>
<Offset value="-1,3"/>
<Offset value="-2,3"/>
<Offset value="-3,3"/>
<Offset value="-3,2"/>
<Offset value="-3,1"/>
<Offset value="-3,0"/>
<Offset value="-3,-1"/>
<Offset value="-3,-2"/>
<Offset value="-3,-3"/>
<Offset value="-2,-3"/>
<Offset value="-1,-3"/>
</StartingUnitArray>
<GlossaryTeamColorIndex value="1"/>
</CRace>
<CRace id="Prot">
<AttributeId value="Prot"/>
<LoadingImage value="Assets\Textures\ProtossLoad.dds"/>
<DefeatImage value="Assets\Textures\ProtossDefeat.dds"/>
<VictoryImage value="Assets\Textures\ProtossVictory.dds"/>
<StartingResource index="Minerals" value="50"/>
<Flags index="Selectable" value="1"/>
<StartingUnitArray Unit="Nexus"/>
<StartingUnitArray Count="6" Unit="Probe">
<Offset value="0,-3"/>
<Offset value="1,-3"/>
<Offset value="2,-3"/>
<Offset value="3,-3"/>
<Offset value="3,-2"/>
<Offset value="3,-1"/>
<Offset value="3,0"/>
<Offset value="3,1"/>
<Offset value="3,2"/>
<Offset value="3,3"/>
<Offset value="2,3"/>
<Offset value="1,3"/>
<Offset value="0,3"/>
<Offset value="-1,3"/>
<Offset value="-2,3"/>
<Offset value="-3,3"/>
<Offset value="-3,2"/>
<Offset value="-3,1"/>
<Offset value="-3,0"/>
<Offset value="-3,-1"/>
<Offset value="-3,-2"/>
<Offset value="-3,-3"/>
<Offset value="-2,-3"/>
<Offset value="-1,-3"/>
</StartingUnitArray>
<GlossaryTeamColorIndex value="2"/>
</CRace>
<CRace id="Zerg">
<AttributeId value="Zerg"/>
<LoadingImage value="Assets\Textures\TerranLoad.dds"/>
<DefeatImage value="Assets\Textures\ZergDefeat.dds"/>
<VictoryImage value="Assets\Textures\ZergVictory.dds"/>
<StartingResource index="Minerals" value="50"/>
<Flags index="Selectable" value="1"/>
<StartingUnitArray Unit="Hatchery"/>
<StartingUnitArray Count="6" Unit="Drone">
<Offset value="0,-3"/>
<Offset value="1,-3"/>
<Offset value="2,-3"/>
<Offset value="3,-3"/>
<Offset value="3,-2"/>
<Offset value="3,-1"/>
<Offset value="3,0"/>
<Offset value="3,1"/>
<Offset value="3,2"/>
<Offset value="3,3"/>
<Offset value="2,3"/>
<Offset value="1,3"/>
<Offset value="0,3"/>
<Offset value="-1,3"/>
<Offset value="-2,3"/>
<Offset value="-3,3"/>
<Offset value="-3,2"/>
<Offset value="-3,1"/>
<Offset value="-3,0"/>
<Offset value="-3,-1"/>
<Offset value="-3,-2"/>
<Offset value="-3,-3"/>
<Offset value="-2,-3"/>
<Offset value="-1,-3"/>
</StartingUnitArray>
<StartingUnitArray Unit="Overlord">
<Offset value="0,-3"/>
<Offset value="1,-3"/>
<Offset value="2,-3"/>
<Offset value="3,-3"/>
<Offset value="3,-2"/>
<Offset value="3,-1"/>
<Offset value="3,0"/>
<Offset value="3,1"/>
<Offset value="3,2"/>
<Offset value="3,3"/>
<Offset value="2,3"/>
<Offset value="1,3"/>
<Offset value="0,3"/>
<Offset value="-1,3"/>
<Offset value="-2,3"/>
<Offset value="-3,3"/>
<Offset value="-3,2"/>
<Offset value="-3,1"/>
<Offset value="-3,0"/>
<Offset value="-3,-1"/>
<Offset value="-3,-2"/>
<Offset value="-3,-3"/>
<Offset value="-2,-3"/>
<Offset value="-1,-3"/>
</StartingUnitArray>
<GlossaryTeamColorIndex value="4"/>
</CRace>
</Catalog>
all that meleeinitresources does is load this. i belive.
u can see there is alot u can change , starting units and buildings ect and colours.
you could make it so u start with allready a large army.