Yes, I am spamming, sorry about that
But I found that some of the AI maps I have made is not working
For some reason I cannot add all the V6 AI folders. Either it is because some of the maps are a bit different in the way they are compressed or maybe there is a number of files limit. Doubt that though, it does seem to be specific maps like Lost Temple that has the same problem in several versions. I am quite certain it is because the MPQ editors I am using are a bit outdated, or I am using it wrong. I will post here when I have found a solution, and upload the working maps.
EDIT: Yea, only a few maps will accept having all of Starcracks V6 AIs TriggerLib folder added to them
I have not found a workaround yet. I think I will try extracting the whole map and repackaging them again into a map file. But I got a better replay this time
Here the map file is: http://dionysus.dk/SC2/Maps%20with%20Starcrack%20V6%20AI/MappackV1/(4)%20-%20Shakuras%20Plateau%20AIv6.s2ma
Place this file in:
And then run the attached AI file with LazyLaunch2.exe. Does not matter which folder, just needs Starcraft2 to have the newest patch. (6.something) Possibly some cache files as well, but not sure. Have not tested if it might work without cache files.
The replay: It is me playing an AI version of Twilight Fortress with the TriggerLibs folder and the subfolders from Starcracks AI v6 no cheating version. I was protoss and only used 2 unit types the whole game against 3 AI. One of each race.
And I did not pick that setup, it was just a random map, I did not use any loader, because then this kind of replay would not be possible, unless the loader was made to be able to make replays this way.
And again the steps:
1. Put the map I linked in the ..Battle.net\Cache\Download folder.
2. Make sure Starcraft 2 is fully updated and has no special mods installed of any kinds. (clean install)
3. Run my attached replay with LazyLaunch2.exe. (It is inside the .rar file, unpack it anywhere then open the replay with the launcher.)
Viola, 1h30m replay of me pwning 3 AI v6 with Protoss, but with the self imposed handicap of only using two types of protoss units.