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The AI is nice and all, but it doesn't really seem to give me too much of a challenge. I have a few issues and recommendations.
But that cpu movement glitch is still very exploitable(obviously) so I tried to play all my games not exploiting that.
Carriers in masse.
OK I have played several 4-player FFA games on Kulas Ravine and Lost Temple and every time, I was terran... The protoss player invaded my main base early with zealots every game and I lifted off my command center (and my new command center just built) and took over the high-yield minerals and nearby expansion. The protoss player never attacked my base again after that
Could you post a complete change log? Or include it in a future release?
Quote from: limonel25 on March 02, 2010, 02:48:31 AMBut that cpu movement glitch is still very exploitable(obviously) so I tried to play all my games not exploiting that. Yes you have to be a little easy on the AI and let it live for a while and expand so you can have some fun with it.Quote from: limonel25 on March 02, 2010, 02:48:31 AMCarriers in masse.That happened to me too. I didn't scout it well so it took me a little by surprise and I had to fight hard to beat it. That was a fun game. Of course now that I know that the toss will go carriers in the late game it's less of challenge.
Kay... so far jut watched 4 observer games, all with mixed races:SO FAR... THX for the good job BUT: 5.1 Zerg was damn easy -> 5.5 Zerg is the dominator, they keep the other ai so much under pressure, that terrans and toss cannot get along with it... i talk about the early game phase, Zerg rushed one player completely then attacked all the others... i think u pulled down toss because of theri quick build basement, but i think the early phase should be some kind of defence being build by terran sand toss cause zerglings could easyily be attacked with o bunker or photon cannon... so maybe while ZERG is doing a terrible rush in the early phase, toss and terran should think of its defence, while they are not allowed to build as much units as zergs do...