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Anyway, here's the replay between Humanik V1.0.0 versus Strategy AI V0.13, I'll upload versus against 0.31 and Starcrack 7.0 by this week or so .
I don't really believe that this test can be considered very valid. Strategy AI is completely based on having full vision. There is nothing coded to let it scout. Putting yours up against it without its vision was kind-of like fighting a blind guy.
// AISetDifficulty(player, c_diffNormalVision, false); AISetDifficulty(player, c_diffLimitAPM, false); AISetDifficulty(player, c_diffAutoLoadBunkers, true); AISetDifficulty(player, c_diffEarlyGameRepair, true); AISetDifficulty(player, c_diffEnableDangerMap, true); AISetDifficulty(player, c_diffWaveAvoidDanger, true); AISetDifficulty(player, c_diffNormalTargetPrio, true); AISetDifficulty(player, c_diffEarlyDefenseScout, false); // AISetDifficulty(player, c_diffNormalVision, false);
4 zerglings and 2 roaches when faced by 1 immortal and 1 zealot, should it (immortal) kill the 4 zerglings first when they are not in range to attack and while having a zealot in the frontline? Note that the hardened shield reduces high damage to 10 and per attack of the roach will be reduced to 10 instead of its full damage. When the zerglings reaches a specific range to attack it, it will deal more damage per seconds and it only takes 2 shots to kill 1, instead of 3 shots to kill one roach, what I'm trying to say is, the ability to analyze in a battle is complex and is still under major revision, decisions making is subject to comments and ideas given by most of the SC2 players
Thanks Artanis for replying , as said in the short description of the video, Humanik is still under development and the path it takes to retreat is not perfect yet . As for attacks on selective units, it is up to the AI to determine whether it wants to attack the roaches with immortal, imagine this situation:Quote4 zerglings and 2 roaches when faced by 1 immortal and 1 zealot, should it (immortal) kill the 4 zerglings first when they are not in range to attack and while having a zealot in the frontline? Note that the hardened shield reduces high damage to 10 and per attack of the roach will be reduced to 10 instead of its full damage. When the zerglings reaches a specific range to attack it, it will deal more damage per seconds and it only takes 2 shots to kill 1, instead of 3 shots to kill one roach, what I'm trying to say is, the ability to analyze in a battle is complex and is still under major revision, decisions making is subject to comments and ideas given by most of the SC2 playersThanks alot for your observation :thumbsup: !.