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-Since it has full vision why does it make an observer first and then an immortal?-At 11.53 a zealot attacks my main force and in front I have a marauder heavily wounded, the zealot chooses to attack the healthy one that was nearby and gets killed without killing my wounded marauder. Could you fix that?-Sentries never used force field or guardian shield.
Great AI :thumbsup: , and the most is it can compatible for most AI, even my AI ^^. Eitherway, it still lose my Terran AI for most of the time. ( It can use Guardian Force & Forcefield in my AI ) : _ Don't product probe frequently, sometimes it stop _ Some of the build aim for Tech so much that don't spend money for buying soldier, so easy to being rush. Maybe your AI does not fully compatible with my AI. You can check it to see the result. I'm attached the file below, compare to you my Terran Ai only have 2 build style: Mech & Soldier ( it not using for versus protoss though because it only build Ghost in very late late game. )
Starcrack 7.02 (terran) wins this ai easily.
Have u tried this AI at all? Yes, starcrack is well known, but from my experience it is not as good as strategy and greentea. Plz keep in mind that this AI have 11 opening, if u are playing with a AI that is doing carrier rush then u are just lucky. This AI's ground force build is far more advance than any other AI i had played so far.
Just tested it, like you said, starcrack 7.02 terran vs Auir, Toss won extremely quickly, went 2 fast collossi and won with first major push, starcrack had only marines. I left starcrack settings untouched, so starcrack likely didn't have vision, but still, your claims are likely false, and/or you incorrectly implemented auir AI.(Note: I am talking about the alpha 2 build btw)EDIT: Tried starcrack terran vs alpha 3 build, and it seems your claims are true. alpha 3 build appears to do the same build, and lose to mass marines w/ shield timing push.EDIT2: changed map, starcrack STILL does mass marines w/ shield, wins vs carrier build.Granted, this is an alpha build, and it isn't even really finished, but its nice to see an AI that does different BOs.Note: when playing against this AI, most builds are simple to defeat, just defend until first push, and then counter push, and knowing that carrier cheese is a possibility, I never lack the AA to combat it. I haven't seen Auir expand, does it currently lack expansion logic?