Game On > AI Discussion
Standard Opening and Follow up Suggest
ptanhkhoa:
In this post, you can suggest some opening for the Generals to use.
Each Opening should have 2 or 3 followup depend on the situation:
_ For example :
Opening Reaper Rush ( vs Protoss )
* 8 - Barracks
* 8 - Refinery
* 8 - 3SCV
* 10 - Depot
* 11 - Tech Lab
* 11 - Reaper
Folow up 1 ( when enemy rush ( 2 gate ) )
...
Folow up 2( when enemy Cybernectice core and 1 stalker )
...
Folow up 3 ( when enemy have cannon )
...
Amberdilis:
okay well, here's mine.
Standard protoss against whichever
9 pylon
12 gate
12/13 gas
15 cybernetics
17 robotics (depends, since you might wanna build a zealot to block your choke depending on what your scout found)
from there, I get an observer out and if I see they're turtling then I
--expand
--build about 3 more gateways
--robo bay for collosus
--more gateways
if not then i forgo expanding. From there, I just choose between collossus or immortals, a forge somewhere in there and a whole lot of stalkers. a couple of obs too since invi banshees have been popular lately >_<
Eskimo:
I think that if ur not planing to rush, then u should be continuously produce workers to get ur eco up preparing for mid game.
As terran, i like to build 3 rax - producing marauders and marines then transition to medicvacs and tanks. obviously if u scout and see e.g. ur opp going for air then tech to aa units. I'd like to think that if my opp is teching straight to air, his not gona have aa great deal of army in the early stage, thus i tend to push/ harass b4 he gets those air units.
10 Supply Depot
12 Barracks
14 Supply Depot
15 Refinery
16 Scout
17 Marine
17 Orbital Command
17 Tech Lab (First Barracks)
17 Supply Depot
18 2nd Barracks
18 Marauder
20 3rd Barracks
20 Supply Depot
24 Reactor on 2nd Barracks
26 Supply Depot
( if anyone has a better strategy or build to mine pls comment. cheers ) :cheers:
Amberdilis:
Actually, I was like what eskimo said there as I recently discovered that for myself. A lot of times, people tend to just wait to get till they're like 100 supply before they move out but just because you don't have that 100 supply army yet, doesn't mean you should sniff around with it because chances are, your opponent is probably doing the same thing or teching up. If he's doing the same thing then I suggest you expand but if he's teching up then you should definitely push as even if you only have a handful of marines, they're still scary when your opponent only has buildings xD
In the end though, it's really all about game sense, knowing when to push out or stay on defensive ;) And scouting helps too! Also, since you're terran, it's worth noting that building a barracks to fly over your opponents base is way cheaper than using a scan since a mule is worth 300 minerals while a barracks is only 150 besides, terran buildings fly faster in sc2 so.. yeah :D
darka:
I have added more opening.
Wait until new release of GreenTea to fight more strategy.
Could be named DarkTea now :D
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