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obfuscated sounds cool. I apologize if it looks a little confusing.I've been testing these strats, and yes, most strats do require that the AI should know how to manage their forces. In sc2 or even in Sc1, losing 30% of your forces at a crucial timing can cost you the game.It is very possible though, just as you said, and it can be done given HexBox AI allows you to give the AI protocols on how to use its army, when, and where.There are still functions needed in HexBox AI, this is one of the prime reasons why it is made public, so the guys who have more time, energy, and ideas can add more functions, protocols, etc to the AI and eventually make it easier for the non-programmer to add their own decision making, counters, tactics, army control, etc into the AI.I am hoping that as soon as HexBox AI matures, a simple editor can be made for it so that it would take only clicks to add in new commands for the AI to use, new conditions to weigh things on, etc.I'm working on these strats, and I'm waiting for someone to post a strat that could effectively counter a mass tier 1 protoss strat with 4 gate that evolves to 6 gate +1 expo. This protoss strat involves:rush/harass with zeals,+stalker support(switch) stalker harass (no blink, at about 10 stalkers, 5 zeals)then eventually a mass of 14 stalkers, 8 zeals.
Chainaw,Yeah, it is possible. The most apparent work-around is typing something. As simple as 1,2,3, or Enter, 12, Enter, will then set the AI to the 12th opening, which then leads to the 12th tier 1.5, and so forth.
QuoteChainaw,Yeah, it is possible. The most apparent work-around is typing something. As simple as 1,2,3, or Enter, 12, Enter, will then set the AI to the 12th opening, which then leads to the 12th tier 1.5, and so forth.It is a very neat idea, how can you recognize the input text of the player ? I think if you can do this you can order the ally AI to do something for us to. For ex : Tell them to Attack what player, focus on producing something or help from them. So it good when playing vs team.