Game On > AI Discussion

DISCUSS AI v 4.0

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imbalisk:

Note: This thread is for discussing the NON-CHEATING AI of our current version 4.0

Please give us some feedback to the AI:
Is it too hard?
Easy to beat?
What are the weaknesses, what do you want to be changed?
Currently we try to implement more builds to have more variations in the game :)

cotorel:
well i try to play at Insane Mod , and it was realy easy i finish them in  like 7-8 min :(

supmeow:
First game with new AI:

Blistering Sands 1v1
me = terrain
ai = zerg

I turtled up and the AI sent about 15 Hydras and 20 Zerglings. 
I was a little behind (being bad) and only had 2 siege tanks out, they were ranged down by the hydras.

Good AI so far, going to do another test to see how well they expand / deal with turtles.

(this AI was harder and smarter than v3)

mathck:
i had 1 match so far vs protos
it was impressive, he build quite fast zealots and stalkers and expanded,  at midgame he attacked with immortals, darktemplers and archons so it was very challenging

the difficulty is good in my mind

GurU:
First of all THANK YOU VERY MUCH FOR YOUR WORK !


And now some bitter words.

I played few games on Lost Temple 1/1/1/1 and noticed that :

- all my protoss oponents build 2x warp shrines what is nonsens !
- the expansion still have no protecting units. Only 1 or 2 canons
- AI make only 1 expansion
- AI make only one army and if this army get crushed he won't build another
- zerg dies instantly after 5 minutes :/ (killed by AI)
- I never played against Terran xD (after 3 or 4 games)
-as I lifted off command center and moved on the island AI wasn't able to charm me


That is all for now



OveR

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